[Foam] - 3D Voronoi

Text Current studies regarding urban high density space maximization strategies. During the research a foam logic represented through the 3D voronoi diagram emerged. The system is formed by iterative generated pointclouds responding to low-level rules such as functional distribution, lighting demands and context parameters. Entire studies done in Grasshopper for Rhino with using the 3D voronoi strategies from Dimitrie Stefanescu and Vicente Soler. More to come soon.


Casy_fill at: January 1, 2010 at 2:03 AM said...

I understand thet this is "Know how" but can you explain the basics?

a-ngine at: January 1, 2010 at 7:30 AM said...

He casy_fill,

well, voronoi is quite an old hat in the field of space partitioning strategies. Based on a given amount of points the diagram creates regions based on their location relationships. During my research I got really impressed by the work of kokkugia and since voronoi is quite manageable I used it for establishing a cellular foam system based on iterative generated point clouds. These points representing the cell units are distributed through their demands such as lighting, connectivity, size etc.

Lets see how this continues ;) hope this cleared things up a bit. Patrick

Anonymous at: January 4, 2010 at 2:22 PM said...

uber alles :) mr p. sounds delicious! did you use in the end the more-than fustrating slow qhull voronoi?
can't wait for the "more to come soon" part to happen...

a-ngine at: January 5, 2010 at 4:04 AM said...

Yeees D, a happy new year to you and your family! You are right I used the slow option for calculating the cells. However, your strategy was quite useful for testing my pointcloud distribution ;)

I'll post back the progress when there will be time for that don't worry mate. Right now everthing is pretty busy. Talk soon,


romsim at: February 2, 2010 at 3:24 AM said...

This looks ace! This is cheeky, but do you mind sharing the gh-file? I'd be forever indebted! I tried Dimitrie's, but have been facing some problems.

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